Apple, Inc
Cupertino, CASenior Engineering Manager, Vision Products Group
2025—Present- Lead the organization responsible for real-time collaboration and communication across Apple's vision products, including FaceTime, SharePlay, and Nearby Sharing on visionOS.
- Drove the vision and experience definition of Nearby Sharing as engineering DRI, aligning 30+ teams company-wide behind a flagship visionOS 26 feature that lets co-located Vision Pros share spatially anchored windows and apps.
Engineering Manager, Vision Products Group
2021—2025- Led the engineering teams that shipped FaceTime and Spatial Personas on Vision Pro.
- Shaped Apple's spatial conferencing and Spatial Persona experiences, defining new interaction models in close collaboration with design.
- Grew the team from a handful of engineers into the org that shipped FaceTime on Vision Pro.
Senior Software Engineer, Vision Products Group
2018—2021- Led bring-up of several visionOS apps and experiences, including Messages, People, and FaceTime.
- Built, managed, and scaled the visionOS Messages and People team.
- Wrote and demoed the first prototype of what eventually became SharePlay, Apple's real-time collaboration framework.
Senior Software Engineer, UIKit
2016—2018- Shipped the fluid animation system behind iPhone X's Home Gesture (the interaction that replaced the physical home button). This was UIKit's first in-process animation system used to drive several hundred concurrent animations through a continuous gesture, and is still in use today.
- Re-architected the concurrency and locking model late in development to ship with zero dropped frames. Co-inventor on the resulting patent.
- Modernized UIKit's animation APIs by driving deprecation of the first-generation APIs, making corner radius animatable, and adding pause/scrub to UIViewPropertyAnimator for interactive, interruptible animations.
- Solo presenter at WWDC 2017 “Advanced Animations with UIKit”.
